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About

A world shaped by its players

Classic ArcheAge 1.2 (r208022): two continents, a contested north, the open sea and an economy built by the players themselves.

The world

Erenor between two shores

The sea divides the world: Nuia lies to the west, Haranya to the east. Between them are islands, trade routes and pirates, and up north — lands the guilds fight over.

  • Two continentsWest and east with their own capitals, peace zones and war zones.
  • The contested northThe northern lands are open to guilds: castles, sieges and their own laws.
  • The open seaShips, sea trade, fishing and sea monsters.
  • A home of your ownLand, farms, workshops and trade packs — the economy runs on the players.
A stylized map of the world: the western and eastern continents, the northern lands and the sea routes

Rates

A fast start that keeps the flavour

The values come straight from the game server configuration and change only together with it.

What is fasterRate
ExperienceCharacter experience from monsters and questsx10
LootItem drop chancex10
GoldCoins dropped by monstersx10
HonorHonor points from PvP and eventsx10
VocationVocation pointsx10
ProficiencyGrowth of crafting proficienciesx10
GrowthGrowth speed of plants and animalsx10

Labor points

Labor points
10,000
In game
+50 / 5 min
Offline
+30 / 5 min
Maximum level
50
Client version
1.2 (r208022)

Labor is spent on crafting, harvesting and trade. Here there is enough of it for a full in-game life.

Races

The races of Erenor

Your race sets your starting continent and looks. The class is built separately — from three skillsets.

Nuians

Humans of the western continent: city builders, knights and scholars. Strong in defense and magic.

  • West · Nuia
  • Knights and mages

Elves

An ancient people of forests and lakes. They live long, remember much and shoot true.

  • West · Nuia
  • Archers and bards

Firran

The feline people of the eastern mountains: hunters and shamans who feel the wind and the beast.

  • East · Haranya
  • Hunters and shamans

Harani

Heirs of an ancient eastern empire: warriors, mystics and traders with a long memory.

  • East · Haranya
  • Warriors and mystics

Dwarves

Masters of the forge and the underground roads. They live in the world but are not playable in 1.2.

  • West · Nuia
  • Not playable in 1.2

Warborn

Grim warriors in horned helms. You will meet them in the world; as a playable race they come later.

  • East · Haranya
  • Not playable in 1.2

Factions

Whose side are you on?

The races of the west and the east are joined in alliances. Those who break the law risk becoming pirates.

Nuia Alliance

Nuians and Elves. The western continent with its cities and harbours.

  • Nuians
  • Elves

Haranya Alliance

Firran and Harani. The eastern continent, ancient ruins and steppes.

  • Firran
  • Harani

Pirates

Outlaws of both alliances. Freedom, boarding and their own order on the open sea.

  • Any race

Classes

Ten skillsets — hundreds of classes

A character learns any three of the ten skillsets. Their combination is your class — from a healing bard to a battlemage assassin.

  • BattlerageMelee and onslaught
  • WitchcraftControl and curses
  • DefenseShield and endurance
  • AuramancyAuras and teleports
  • OccultismDark magic and masks
  • ArcheryBow and range
  • SorceryElements and area damage
  • ShadowplayShadows, poisons and dashes
  • SongcraftSongs and party support
  • VitalismHealing and protecting allies

Fair winds

Create an account, download the launcher — and you are in the game in a few minutes.