Nuians
Humans of the western continent: city builders, knights and scholars. Strong in defense and magic.
About
Classic ArcheAge 1.2 (r208022): two continents, a contested north, the open sea and an economy built by the players themselves.
The world
The sea divides the world: Nuia lies to the west, Haranya to the east. Between them are islands, trade routes and pirates, and up north — lands the guilds fight over.
Rates
The values come straight from the game server configuration and change only together with it.
| What is faster | Rate |
|---|---|
| Experience | x10 |
| Loot | x10 |
| Gold | x10 |
| Honor | x10 |
| Vocation | x10 |
| Proficiency | x10 |
| Growth | x10 |
Labor is spent on crafting, harvesting and trade. Here there is enough of it for a full in-game life.
Races
Your race sets your starting continent and looks. The class is built separately — from three skillsets.
Humans of the western continent: city builders, knights and scholars. Strong in defense and magic.
An ancient people of forests and lakes. They live long, remember much and shoot true.
The feline people of the eastern mountains: hunters and shamans who feel the wind and the beast.
Heirs of an ancient eastern empire: warriors, mystics and traders with a long memory.
Masters of the forge and the underground roads. They live in the world but are not playable in 1.2.
Grim warriors in horned helms. You will meet them in the world; as a playable race they come later.
Factions
The races of the west and the east are joined in alliances. Those who break the law risk becoming pirates.
Nuians and Elves. The western continent with its cities and harbours.
Firran and Harani. The eastern continent, ancient ruins and steppes.
Outlaws of both alliances. Freedom, boarding and their own order on the open sea.
Classes
A character learns any three of the ten skillsets. Their combination is your class — from a healing bard to a battlemage assassin.
Create an account, download the launcher — and you are in the game in a few minutes.